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A screen-free approach
Tales of Sasha: The Interactive Audio Game provides educational entertainment with a ‘screen-free’ approach.
Developed with a ‘screen-free’ approach, Tales of Sasha: The Interactive Audio Game can be fully enjoyed without the need for a device with a screen. With high-quality soundscapes and audio design, the world of Tales of Sasha is brought to life.
Step into the magical world of Tales of Sasha, for an immersive sound experience! Simply use your voice when answering math problems and interacting with the story.
When played on a device with a screen, the voice-first approach to interaction is accompanied by artwork and graphics illustrated by Paco Sordo.
Features
Collect ribbons as rewards for completing minigames. Highest of the horse honors is the Sasha’s Best Friend Award, in the form of a rainbow ribbon.
Features illustrations from the books on Voice Assistant devices with screens.
12 unique math adventures including three math problems each. 45 minutes of playable content.
Dynamic Math Difficulty Algorithm adapts the math level to suit the player’s individual needs. As the player’s skills grow, the difficulty level increases.
Screen free entertainment empowers critical and creative thinking.
Voice acted.
Addition, subtraction and limited multiplication questions based upon the Common Core State Standards for grades 1-3.
Parents will also be able to disable the dynamic math difficulty algorithm at any time, and control the levels manually if needed.
Fully soundscaped.
Screen free entertainment
Tales of Sasha: The Interactive Audio Game provides educational entertainment with a ‘screen-free’ approach.
Developed with a ‘screen-free’ approach, Tales of Sasha: The Interactive Audio Game can be fully enjoyed without the need for a device with a screen. With high-quality soundscapes and audio design, the world of Tales of Sasha is brought to life.
Step into the magical world of Tales of Sasha, for an immersive sound experience! Simply use your voice when answering math problems and interacting with the story.
When played on a device with a screen, the voice-first approach to interaction is accompanied by artwork and graphics illustrated by Paco Sordo.